27.8.2021 - 24.9.2021 (Week 1 - Week 10) Britney Chow Pei Jun /
0350043 / BDCM Digital Photography and Imaging Group C:
Project 1
INSTRUCTIONS
EXERCISES
Week 1 Exercise 1 (23/08/21):
The lectures for this week is actually just introducing us to the module, I
wouldn't say I love it already but I do look forward to the next class! The
lecturer gave us a little exercise called The Bezier Game:
I kinda had some trouble the first time doing this as I don't know much on
the "skills and techniques" XDD. However, I got more and more used to it and
I know, I know it's not perfect but here's some of my work :D
fig 1.2; Bezier Car
fig 1.3; Bezier Cloud
fig 1.4; Bezier Pin
fig 1.5; Bezier Plane
fig 1.6; Bezier Spanner
Week 1 Exercise 2 (23/08/21):
For exercise 2, we're required to talk about our 3 favorite graphic
designs. Here's mine:
Design#1
fig 1.7; Omotenashi Nihon by Kaido Kenta
A fabulous design in my opinion! The overall look is very nice, it
has that type of disastrous tea time that hides tons of secrets. I
like how they leave very obvious and subtle hints on the design. For
example, one could easily tell that the art doesn’t really produce a
chill vibe with how messy the floor is. Furthermore, by how the room
is boxed out with only a small trap door of some sort as an exit, it
gives out a feel of “no escape”. Plus, it feels like there's a lot
more it wants to project than what it shows, definitely a “Every
detail counts” type of design!
Design#2
fig 1.8; Humanize by Iulian Balinisteanu
This is quite an interesting design, as the designer has mixed up some
parts of the world into the model. It gives out a feel of “The world is
so big and we’re so small”. I like how the designer keeps some parts of
the human such as the face part as one could predict what they are
thinking by looking at their faraway expression. It leads one to think
about the world and the situation it is in right now. An interesting
design indeed!
The reason why this image caught my attention is because of how it
doesn’t really explain what it's about and the viewers can interpret the
image in their own way. At first glance, it may just be a bitten apple,
however if one looks closely, there’s 2 heads there, and many could have
their own understanding of this piece of art. Personally, I think this
is an amazing work.
Week 5 Exercise 1 (20/09/21): Exposure Editing Below is a
brief explanation of my progression.
fig 2.1; Shazam Image;
We're required to put 2 different images together. This is the first
one where we need to use the quick selection tool to select it and
apply mask on it.
fig 2.2; Before matching colors;
fig 2.3; After matching colors;
After applying the mask, we have to put Shazam into the other
image given, Hearst Mansion. Next, we're gonna have to match the
colors of Shazam to the Hearst Mansion. We can access the match
color window by going to Image, Adjustments then Match
Color.
fig 2.4; Adding shadow;
fig 2.5; After adding shadow and Gaussian
Blur;
To make it look more realistic, we were to add the shadow of Shazam
using the brush tool. Then, go to Filter, Blur, Gaussian Blur to
blur the shadow and make it look less like a blob of black.
fig 2.6; Adding reflection;
Next, since Shazam is standing near the pool, and the water
would definitely have his reflection. Thus, the next step is to
add reflection. Basically for this step is to copy the Shazam
layer from before by pressing ALT and dragging it. Then we flip
it vertically and use the Pen tool and Paths to crop out the
unwanted parts.
Final Outcome:
fig 2.7; Final Outcome of Exposure Editing;
Week 6 Exercise 1 (27/09/21): Recoloring B&W Below is a brief explanation of my progression.
fig 3.1; Recoloring B&W;
This is an image given to us by the lecturers and we are to
recolor it.
fig 3.2; Recoloring the skin;
fig 3.3; Setting overlay on blending mode;
First, we have to use the brush tool to choose a skin color for
him. Next, we have to set the blending mode to overlay. The rest
is about the same, only using different colors and perhaps
different blending modes. Below is my progress for other
parts:
fig 3.4; Recoloring the hair;
fig 3.5; Setting hard light on blending mode;
fig 3.6; Recoloring the lips;
fig 3.7; Setting overlay on blending mode;
fig 3.8; Recoloring the eyes;
fig 3.9; Setting vivid light on blending mode;
fig 3.10; Recoloring the coat and background;
fig 3.11; Final Outcome of Recoloring B&W;
Week 7 Exercise 1 (04/10/21): Recoloring B&W
Portrait Below is a brief explanation of my progression.
fig 4.1; Reference 1;
fig 4.2; Reference 2;
fig 4.3; Preparing to recoloring;
First of all, we were to prepare the colors by color picking
the reference images provide my the lecturers. Then, we can
finally start.
fig 4.4; Select and Mask;
fig 4.5; Recoloring the hair;
We started from the hair, we select it by using the
quick selection tool and the click on select and mask
from the properties panel. The we refine the edges of
the woman's hair by using the refine edge brush tool.
Then we create a solid color fill and place the mask
onto it. After that, I choose soft light in the
blending mode drop down box. Once again, the steps are
about the same for the rest, and below is my
progress:
fig 4.6; Recoloring the skin (overlay);
fig 4.7; Recoloring the lips (linear burn);
fig 4.8; Recoloring the coat and background
(soft light);
fig 4.9; Final Outcome of Recoloring B&W
Portrait;
Week 10 Exercise 1 (25/10/21): After Effects Below is a brief explanation of my progression.
fig 5.1; PS Composition;
The above is a composition provide by our lectures to animate. Next, we will have to import the composition file into Adobe After Effect, and choosing the import kind to composition - retain layer sizes, we also have to make sure the "Editable Layer Styles" is chosen under layer options.
fig 5.2; Animating Typewriter;
I started to animate the typewriter first. To try the whole animating, I tried moving its position to the right and then back to the middle.
fig 5.3; Animating the Shark;
I then animate the shark by making the anchor point at the left then move it to the middle and look like its rioting by moving up and down. I also rotated the shark's head when it is going out of the frame.
fig 5.4; Animating the Projector;
At the same time the shark is moving from the left to the middle, I also move the projector from the top right to the middle and slowly gets bigger by the time it reaches the middle, to make it seem like its projecting this whole thing.
fig 5.5; Animating the Fencer;
When the shark is "rioting", I decided to make the fencer move into the frame and look like he's attacking the shark by making him move up and down then slowly comes back down after the shark is defeated and spin away.
fig 5.6; Animating the texture layer;
I also animated the texture layer by using the create new mask option and made it seem like someone turn a new page when the fencer is fighting the shark.
Final Outcome
fig 5.7; Final Outcome of After Effects Animation;
REFLECTIONS
I've definitely learned a lot of things from these exercises. Since I have never used any Adobe apps at all, this is a very new experience from me, I have often found myself quite into it when doing these exercise and would spend much time trying to figure how what this do, and what effect this will bring. And when I figured it out, I feel very happy and accomplished. Everything feels fascinating, and I'm very interested in it. And with these exercise, I can further improve the performance on my other projects.
11.10.2021 - 31.10.2021 (Week 8 - Week 10) Britney Chow Pei Jun / 0350043 / BDCM Design Principles Lectures and Project 2 LECTURES Introduction A designer's role is to solve problems with effective visual communication. Ranging from personal goals to community events, and from corporate functions to world changing projects. Observation Be attentive to your surroundings Pay attention to the details and to be analytical about them Sources of observation can stem from artifacts, daily happenings, physical surroundings, and such. An active act of acquiring information through the senses, of a subject matter in its natural setting. Senses are important for us to know, feel, understand, analyze and even plan what we want to do. Important to designers as it enables them t...
29.8.2023- 12.9.2023 (Week 1 - Week 3) Britney Chow Pei Jun / 0350043 / BDCM Collaborative Design Practice Task 1: Empathy Map and Problem Statement INSTRUCTIONS RESEARCH Since our group is in charge of G.E.M, which is bamboo cups, we have done some research on it, below is our research: Pros of using bamboo cups Reducing Unnecessary Waste Save money Reduces Deforestation Keeps Billions Of Cups Out Of Landfills Long-lasting and Reusable Non-toxic and BPA free Highly Durable Fig 1.1; Oceans Republic Bamboo Products; sauce: OceansRepublic Fig 1.2; Customized Bamboo Cups ; sauce: OceansRepublic's Bamboo Products Research on competitors: Bamboo Village Malaysia: Bamboo Vil...
1.9.2023- 29.9.2023 (Week 1 - Week 5) Britney Chow Pei Jun / 0350043 / BDCM Game Development Task 1: Game Proposal LECTURES/EXERCISES WEEK 1 In this week's class, we are required to review a game made by our seniors. Fig 1.1; Reaper Test Game; sauce: TDS Gamezone ; Although the graphic of this game does not feel as good as the other game in Gamezone. However, it is still nice as it uses simple shapes and design, the colors used in the game does not feel very out of place, the background also feels alright, but for my first time playing this game, I did not know about the environment of the game. Furthermore, the music chosen also able to fit in to the game itself. The story of the game is nice as there's a goal behind it. Due to the limitations the developer faces, there won't be more to the story. Moreover, the movement of the character is slightly "slippery" as it sometimes slipped even th...
Comments
Post a Comment