Game Studies / Final Project

27.8.2022 - 10.12.2022 (Week 1 - Week 15)
Britney Chow Pei Jun / 0350043 / BDCM
Game Studies
Final Projects


INSTRUCTIONS



PROGRESSIONS

Personal Game History

Fig 0.1; Britney's Personal Game History

Fig 0.2; Britney's Personal Game History in MIRO
In these few weeks, we have to come up with a game. 
 
Fig 1.1; Progression of Brainstorming Ideas;

Our team have 6 members, and the work distribution between us members are pretty obvious. The four of us, which is Siew Ni, Jia Yee, Cheryl, and me will be responsible of the story of the game, while the other two, Chze Huang and Hazeem will be responsible for making the game. In fig 1.1 shows all our progression of the story. 

After finalizing the base of our story, since we keep changing the storyline, we then proceed to make all the necessary preparations, which is the dialogue, the choices and the images. 

Fig 1.2; First draft of dialogues and clues;

Fig 1.3; Final Choices, Dialogues and Clues;

Fig 1.4; Images drawn by us;

After finishing this part of the game, we then started to add in sound effects and background music. All of them can be see in the MIRO board attached in fig 1.3

Final Project

Fig 1.5; Game Design Document

Group Site: Errrma
Download our game: Drive

REFLECTIONS

In this module, I definitely learned a lot. I'm very interested in this module at first as I like playing games, and I like watching people playing games as well. So creating a game is something I have longed to do since a long time ago. However, creating a game is not as easy as I initially thought it would be. There are a lot of time where we have to brainstorm for ideas and it has to match our idea execution levels. Also, due to limited time and other assignments and life duties that I and my groupmates need to handle, it took us quite some time to finalize the base of the story. At the second half of the semester, there are more and more workload and due dates, causing us to think that whether we could make a good game. 

To be honest, I always finding myself lacking confidence over the things that I do. I don't feel confident in our game, as I felt that it's too weak to show what we want to express. After consulting with the people in the game industry, I realized that I am so so far from making a good game. Luckily, for me, I don't think I would give up so easily in my dreams (cringe), so I think after processing and digesting the feedback I got, I felt that there's so so so much more things to learn out there about game development. Anyhow, I still feel very grateful to my lecturer and my groupmates. I think that its really good that my lecturer were very patient in playing our game and also providing very insightful feedbacks, and I would also like to take this chance to thank him for giving us a chance to develop our own game, because that's really cool, and I really like it. For my groupmates, while it isn't the perfect (what is a perfect group, anyways?) group, it is the group that I would be grateful for. Everyone participated in the game discussion and development, and just for that, I think its great and amazing. Even if our game isn't that great, I think its a huge accomplishment to me that we were able to create our own game, so if I have the chance to, I would definitely try and make a better game where everyone would enjoy it. 

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