Game Development // Task 3: Final Prototype
13.11.2023- 16.12.2023 (Week 12 - Week 16)
Britney Chow Pei Jun / 0350043
/ BDCM
Game Development
Task 3: Final Prototype
INSTRUCTIONS
PROGRESSION
In this project, it's basically a continuation from my previous project.
However, I feel unsatisfied with what I have done for my art assets
previously. So I changed all of them, however, I feel that some part still
feels weird. After settling most of the assets and animations of my game. I
then continued my project in unity. Below is my progression:
Fig 1.1; Unity Re-Design Level & Assets;
Fig 1.2; Flipping the Character when facing different direction;
Fig 1.4; Player Health and Respawning;
Fig 1.5; Taking Damage and death;
Fig 1.6; Respawning Point;
Fig 1.7; BoneShriek Jester detects player and shoot player;
Fig 1.8; Enemy shoot player;
Fig 2.0; Player Animator Connections;
Fig 2.1; Level 2 (Boss Level) Design in Unity;
Fig 2.2; Boss Cam Trigger;
Fig 2.3; Boss Follow Player;
Final Submission
Fig 3.4; Final Gameplay Walkthrough Video for Game Development;
Fig 3.5; Game Design Document;
Link to WebGL Build: WebGL Build Link
REFLECTION
In this project, I have quite conflicted feelings. I can't deny how interested I am in developing a game myself. However, I also constantly doubting myself whether what I'm doing is right/nice, and if this attracts people and whether the story logic is right and more. Even so, I still manage to finish the project. While I definitely wish to improve my game in my free time, I also wish to instead develop a whole new game with a similar theme but better art style and better mechanics inside the game. During the duration of this module, I have learned a lot. Not only have I learn the fundamentals of developing a game, I also learned that the aspects I need to consider when creating a game. A game not only consists just art, but animation, music, user interface and more. It is definitely not easy to make a good game, and it also requires people to spend a lot of time and effort into it. Furthermore, I also learned a lot about coding. Before this class, I have always thought that I sucked at coding, cause I have a coding class in my high school before, and I got a bad grade in that class. However, I think that the way of learning coding and how the way the lecturer teaches coding is a very crucial aspect when trying to get good in coding. I would like to say that I actually got quite interested in coding in this module, especially in the c# language of course. Of course, I am not to say that I'm very good in it and I also do get frustrated a lot of times when I didn't find the right solution to my problems. Despite that, I like the challenge it gave me sometimes. Overall, I really like this module and I feel that it's exciting and interesting.
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