Major Project // Final Submission
Week 1 - Week 16 (22.04.2024 - 09.08.2024)
Britney Chow Pei Jun / 0350043
/ BDCM
Major Project
Progression
INSTRUCTIONS
PROGRESSION
Week 1 - 2:
For the first week, we started our class with Mr. Asrizal giving us a brief on what major project is. He told us that this time we're allowed to be in groups to work on our major project. Furthermore, Mr. Kannan also mentioned how we should brainstorm for our major project.
After that I started to think how I should proceed with my major project while
in the meantime, searching for partners. I then started to group up with Jia
Yee for my major project.
We then started to brainstorm for ideas, both of us have came up with all
sorts of ideas, yet none of them feels like it would be best suited for us.
After coming up with a few ideas we think could work, we started organizing
it:
Fig 1.1; Ideation 1; Week 1
After consulting with Mr. Asrizal, he told us that our first idea seem to be
able to work on, and thus, my teammate and I started to discuss on how we
should further improve our idea.
Week 3-4:
On week 3, we started to consult with our supervisor, which is Ms. Anis. She
seemed very intrigued in the idea of the Bingo part, and also mentioned that
some of features for the project is a little bit unrealistic. And so, in
order to understand more how useful this project is to people and also to
get more insightful feedback and opinions, we decided to conduct an
interview, below are some of our interview questions.
Fig 1.3; Interview Questions (Semi-structured);
After conducting the interview to 5 people, we then made a brief
conclusion of the interview which is shown below:
- Majority struggle with everyday decisions like food, activities, and clothing choices.
- Interested in local events but lack a reliable way to keep track of them.
- Intrigued by the idea of a promotional machine, they feel overwhelmed by the abundance of apps.
- Feels that machines as unnecessary if they already have the app.
- Decision-making and Geo-tagging Bingo are appealing features compare to the others.
- Concerns on safeness regarding the Bingo feature, such as ending up in shady or boring locations.
- Foreigners often face challenges finding nearby affordable convenient stores and transportation options.
Week 5-6:
After the interview is done, we then also start making SWOT analysis,
moscow prioritization and more just to get to know how we should
proceed with our app. After that we started finding the whole art
direction we want for our app. First of all, we decided that for our
app, since it's a personal daily assistant, we want it to be playful
and energetic, so that it can help users feel motivated to go out
whenever using our app. After some discussion with my partner, we then
started to work on our own tasks.
I first worked on making the wireframes and testing out color
palettes, while my partner started to sketch out some mascot sketches.
Below is some of my progression:
Fig 1,4; Draft and Attempts of Wireframes and Color; Week 6
The progression on Week 7 isn't much as it is the photoshoot week.
However, after having a more detailed discussion with my partner, we
then started to decide on the names, after going through all of
them, we feel that "JomGo" is the best to describe our app and also
have a catchy and memorable feel to it. So we then start to work our
logo towards it.
After consulting with Ms. Anis, Mr. Shamsul and Mr. Kannan on
their own opinions of the logo, we thought the one that best
describe what we want is the one with the smiley face, as the main
purpose of our app and idea is to keep a smile on their face
whilst settling problem they may face when stepping out of their
house.
After deciding the logo, we then continue on to proceed with what
we were working at.
Week 9 & Week 10:
For both of this weeks, we started to solid our whole idea and
features we want for app, not only that but we also started to
prepare the presentation deck needed for our presentation to all
our lecturers, as we thought that it can be further understand
inside it. Other than that, we also continued working on our
wireframes and app UI. Below is some of our progression:
Draft Proposal- FYP
by xiaoq
Week 11 & Week 12:
On week 11, we have a presentation to all the supervisors. I
feel sad that we aren't able to record our own presentation to
look back at how it is and how we can improve, but I would like
to say my partner Jia Yee and I have done our best! Not to
mention, that the supervisors have also give out very useful
feedback to us as well. After having our weekly consultation
with our own supervisor, Ms. Anis, she also told us how we can
go to improve our app.
With that said, we then started to work on further refinements
of our icon, wireframes and app UI. Below are some of my
progression:
Fig 1.7; Color tryouts;
Week 13, Week 14, Week 15
On week 13, week 14 and week 15, both of us just continued
working on what we have been doing. We tried to include a
lot of animations within the app, and also added a lot of
interactivity into our app as well so the users can feel
that it's interesting. Below are some of our progression:
Exhibition Day!! The exhibition day falls on this week, we have
completed our side of the printing and started to set up our own
booth. Below is our progression and some images:
SUBMISSION
Week 11 Presentation Deck
Major Project: Presentation Deck
by xiaoq
App Prototype in Figma
Fig 2.7; Final App Prototype;
Submission link of everything: Google Drive Link
FEEDBACK
Week 2:
Feedback from Mr. Asrizal:
A common problem, but you can try and see how to commercialize the idea,
making a machine or a tablet. Go beyond just food, places. Think of how to
scale the project, but be careful of nice to have features.
Week 3:
Feedback from Ms. Anis
For the review part of our app, we're unable to have the data for the reviews
part, and sometimes they are not as honest. Perhaps what we can try to have is
for user to upload a picture, and have "picture that speaks a thousand words";
For the bingo part of our app, we need to actually make sure that users
actually interacted with the place before they can tag the certain bingo to
get the prizes. You can categorize prizes in a pyramid way. We should also
determine the style of our app and the feelings our app produce, excited?
Challenging? Perhaps can conduct an interview to see what the people think of
your app.
Week 4:
Feedback from Ms. Anis
After taking a look at the summary of the interview, Ms. Anis told us that
we have identify the problems met quite well. And we should try working
towards it. You guys should also think of marketing your app. The machine
might seem to be a little useless at this point, since it have a lot of
limitations and flaws.
Week 5:
Feedback from Ms Anis
We can try our various form of interaction, and can attempt combinations
of gashapon and mascot.allow user to personalise out preferences base on
their religion and culture. Furthermore, we need to find the art direction
that is align with our theme and some adjectives, to help develop the
mascot and all that could emphasize the style of your app, narrow down all
the idea and be more clear and specific about them. Furthermore, try to
decide the name of your app
Week 6
Feedback from Ms Anis
When deciding the name, is best to choose a name that people find easy to
relate to. Ms. Anis mentioned that in all of our options here, the name
"ezy" might lead people into thinking like an electronic Godzilla or
something. Since your app promotes people on going to an "adventure" perhaps
can try names like, "Gogogo!". Also, after deciding on the name of your
brand and app, ask around your friends on how they think about it. And also,
your logo can be an arrangement of the words "Gogogo!", You can always
look back to the adjectives you have chosen, and decide on the name
accordingly, whether it gives out the vibe of the adjectives. In terms of
color palette choices, do go ahead and use online tools or existing
palettes, however, you need to try and make certain color arrangements for
it to fit the UI of your app, do take a look at other existing apps like
Grab, Trivago and more as reference. In terms of creating a mascot, it must
be first easily to recognize, the silhouette of the mascot must be iconic
for example, characters of "Among us". You can use multiple forms of
something, vegetable, animal and more as long as it gives out the feel of
your adjectives. The emotions of the mascot does not change the original
feel of the mascot.
Week 8
Feedback from Ms. Anis
First draft of logo is done, however, some part of your logo does not seems
to have the equal sizing. For example the M part, as it looks very sudden
there's feet there. While the whole thing seems okay but it's just the first
version, you need to continue to refine it. The same goes for the color
palette, try it on different pages that you have right now, and see which
works the best, then you can straight go ahead with it.
Week 9
Feedback from Ms. Anis
After looking at the second draft of logo is out, from what you guys have
did, the logo seems quite refine and have more of your ideas shown. You have
the pin and the magnifying glass to indicate all the possible features of
your brand and or app. You can try going with the up and down arrangement
and try out your colors on the logo. The hero stance of your mascot is out,
I can see now your mascots look quite energetic and playful already with
this hero stance as before when there's just a normal stance, it seems just
like another character drawing, personality is not emphasize in there, but
with this hero stance, it is different.
Week 10
Feedback from Ms. Anis
Ms. Anis said that the logo seemed nice, however, you need to watch out the
letter "J" in your logo as to some it might not seem very obvious. The
typeface chosen is also quite playful as well. Some feedback from Mr.
Shamsul, the logo shouldn't have too much elements, focus on one and you can
keep emphasizing on that one element to promote your app and also use that
one element throughout your brand or app.
Week 11
Feedback from all lecturers (during presentation)
-
From Mr. Zeon:
Think about the rewards system to make users feel motivated and also think about how should you promote your idea and app? Through what means? For the homepage, you can try implementing different mascots and mascot animations depending on mood every day or week.
-
From Mr. Kamal
The name "Jomgo" is pretty catchy, but have to do research whether the named is used or not. If not, is better to have it registered so it's under you guys. Can register under Taylor's
-
From Mr. Kannan:
You can try to do more than just an app, something like a campaign to promote your brand or app, as this Jomgo should not be just an app, it can be your own brand and there's an app for it. Try thinking about making a campaign timeline on how to further promote your app.
-
From Ms. Anis:
Ms. Anis gave us a compliment on how nice and interesting our presentation is. In our presentation we have some interactions with the audience and also tried to match the vibes of how we want our app to be, most of the lecturers seem to like our project and it's a job well done. However, you guys should try on how to make it better. You don't have to actually make a campaign out, but can try making mockups.
REFLECTION
I always had big dreams coming into projects with such high freedom, but I would always worry whether the idea would work or not. Undoubtedly, I have learned immensely during this project. While sometimes I would very unconfident in my own work as well as my own taste, I would have doubts whether the whole thing is fine or workable or not, or if the logic of the idea is correct or not. I was very lucky that I was able to find someone to group up with to share my worries and also to fill up the part that I was not strong at. I am also very grateful to my partner for keep encouraging me about the idea and also the whole project, without her, I wouldn't be able to push myself over the limit.
I also want to thank our supervisor, Ms. Anis for guiding us throughout the whole project, not only she has shown interest in our project but also provided encouragement to us to keep us going! She has also provided us a lot of insightful feedback as well as giving us on how we should further improve our project. Without her, we wouldn't be able to reach this far!
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